![]() ![]() In the preview build of Hitman 3 that I played for my impressions piece earlier this month, I completed the first four missions of Hitman in addition to the first two of Hitman 3, bringing my profile all the way up to level 73. I also loved being able to play through past locations with all of my progression tracked in one place. I returned to Hitman’s very first level, Paris, and was stunned by the appearance of beautiful reflections on nearly every shiny surface, such as the glossy hardwood floors of the museum at which the mission takes place. IO Interactive has spruced up the locations from the first two titles with the third game’s improved graphics, animation, and AI. The game is remarkable not just for its masterful level design and its penchant for turning familiar elements of the series on their heads, but for how skillfully it brings to bear the accumulated weight of its characters’ actions - and brings it crashing down on their heads with devastating consequences.įor people new to Hitman, the ideal way to experience the World of Assassination trilogy is to play through all three games in Hitman 3. Hitman 3 plays it up, making for a brilliant conclusion to the trilogy. This is heady stuff for a video game franchise that alternates between operatic drama and goofy hijinks, and it has mostly remained in the background until now. But what happens when some of the blunt tools through which Providence wields its extraordinary power - 47 and his long-lost friend Lucas Grey, a fellow trained assassin - gain an understanding of their humanity, and seek to exercise free will? The group known in the games’ fiction as Providence is a global cabal of elites who shape world events from behind the scenes the organization’s ethos is that it must guide the course of history because the masses are incapable of choosing the right path themselves. Indeed, IO’s entire trilogy touches on ideas of power, control, and self-determination. If you want to see the very best of the best for your platform(s) of choice, check out Polygon Essentials. When we award a game the Polygon Recommends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games. Of course, the push and pull between interactivity and authored narrative plays on the essence of 47’s job itself: He is a laboratory-engineered contract killer, designed to be the perfect hired gun, always carrying out someone else’s orders rather than acting of his own volition. That’s never been more true than in Hitman 3, which occasionally signals that it wants you to make a particular decision, and reinforces it with a cutscene afterward that follows directly from the choice in question. ![]() IO has said that it considers certain assassinations to be the “canonical” endings for some of this trilogy’s missions. But there’s something fascinating and, for this franchise, novel about Hitman 3, the final entry in IO Interactive’s World of Assassination trilogy: The story that the game’s writers have crafted matters at least as much as Hitman’s play-it-your-way spirit. ![]() The Hitman series has always been defined by its openness, allowing players to assume the role of the peerless assassin known as Agent 47 and take out targets however they please.
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